Translated shaders
webgl.translated-shaders
Ready · No signal has been run.
Results
Research focus
Selected evidence from this run. Cross-run stability and comparison verdicts require a session comparison.
Full evidence
| Property | Value |
|---|---|
| No results yet. No signal has been run. | |
JSON
Selected signal results for external comparison. Field statuses, controls and exact values are retained.
No run export is available.
Source
Source is not connected yet.
// Test source pending.Reference
Reference is not connected yet.
Definition
Compiles owned GLSL shaders and reads bounded debug translations including invalid controls.
Find it in the repository
- Collector source
core/signals/webgl/translated-shaders.ts- Export
measurementModule· Signal object- Field definitions
core/definitions/webgl/translated-shaders.ts- Capture membership
- Product capture ·
common/capture/product.ts - Page registration
app/signals/registry.ts- Field projection
core/results/measurement.ts
Execution contract
- Signal
webgl.translated-shaders- Collector
webgl.translated-shaders- API / surface
- core/signals/webgl/translated-shaders.ts
- Timeout
- 1750 ms
- Companion signals
- None
- Fixture inputs
- Inline owned corpora (listed below)
core/fixtures/webgl/translated-shaders.ts·sha256:e646dc1b80eed5d70f2a0cdf4ff679f8e1a39ee8577a495580017861e8c19750
Exact request inputs
[
{
"key": "webgl.translated-shaders.responses",
"inputs": {
"minimal-vertex": {
"id": "minimal-vertex",
"kind": "vertex",
"source": "attribute vec4 p;void main(){gl_Position=p;}",
"valid": true
},
"vertex": {
"id": "vertex",
"kind": "vertex",
"source": "#version 100\nprecision highp float;\nattribute vec4 position;\nvarying mediump vec2 uv;\nvoid main(){ uv=position.xy; gl_Position=position; }\n",
"valid": true
},
"constant": {
"id": "constant",
"kind": "fragment",
"source": "#version 100\nprecision mediump float;\nvarying mediump vec2 uv;\nvoid main(){ gl_FragColor=vec4(0.25,0.5,0.75,1.0); }\n",
"valid": true
},
"arithmetic": {
"id": "arithmetic",
"kind": "fragment",
"source": "#version 100\nprecision mediump float;\nvarying mediump vec2 uv;\nvoid main(){ vec2 p=clamp(uv,-1.0,1.0); float v=dot(p,p)*0.25; gl_FragColor=vec4(v,p*0.25+0.5,1.0); }\n",
"valid": true
},
"invalid": {
"id": "invalid",
"kind": "fragment",
"source": "#version 100\nprecision mediump float;\nvoid main(){ gl_FragColor = ; }\n",
"valid": false
}
},
"controls": {}
}
]One collector runs per invocation. Results and JSON select this signal’s fields; any companions execute in the same collector.
Generated source manifest lists runtime files, fixture URLs and content digests for this build. The Source tab provides a copyable console sample.
Run and edit locally
From the repository root, start the Astro app, then open /signals/webgl.translated-shaders. Edit the collector source and reload the page to load its new build.
pnpm run dev:webIn a browser module served by this repository’s Vite graph:
import { createCollector } from "/core/collect"
import { measurementModule } from "/core/signals/webgl/translated-shaders"
const signal = measurementModule
const collector = createCollector()
const suite = { signals: [signal] }
const result = await collector.collect(suite)Reuse the collector owner for repeated calls so collection can enforce cleanup. This returns the collector’s raw result; app/signals/projection.ts selects the retained fields shown on this page.
rg -n 'measurementModule' core app tests
pnpm run check
pnpm run test tests/unit/app/focused-projection.test.ts| Property | Value |
|---|